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July 22, 2012
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:iconjonnyschweer:
There's several things I wanted to do with this deck. I did like the use of the mana-producing Myr and wanted to build a deck around it. With the advent of the Scars of Mirrodian to New Phyrexia block I could create a near-infinite combo with the Myr Battle Sphere and at least two Myr Galvanizer. I can also use the massive, tap-untap look with the two Myr Galvanizer's and the two Loadstone Myr.
I have the two All is Dust in there because the mana-Myr make it much easier to bring it out, and much easier to put the Edrazi Conscription onto any of my Myrs and sending them over.
If I go All is Dust and the Edrazi Conscription-enchanted myr doesn't kill them, I'd just play Door to Nothingness just to make sure.
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:iconmonochromaticshade:
why not replace the superions and enforcers with myr matrix and myr turbine, for the search and infinite myr tokens, more effective than loadstone because the tokens are harder to get rid of than one loadstone. or throw banefire. it also seems kind of pointless to use artifact lands in a deck with only a few cards benefiting from it. also etherium sculptor works great for the early game.
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:iconjonnyschweer:
The artifact lands were in the deck because I go up against a guy who has various land-walk creatures, and they are a great way to avoid the land-walkers. Plus they really help with tossing out the Enforcers for free.
And I've been able to pull out the the Superions relatively easy. I've swapped in 3 Artisan of Koslek's and 4 Hand Of Emrakul's and added in 2 more All is Dust and taken out the 2 Door to Nothingness's and 3 of the Myr Battlesphere's. It not only makes the mana-Myr more useful it's more heavy hitters to be agro to everyone else.
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:iconmonochromaticshade:
why not just use the crushers or the pathrazer instead of the hand, or throw in more conscriptions, or the locus lands. theres also no protection, counter, bounce or destroy spells which makes it really hard to counter a strong deck.
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:iconjonnyschweer:
I don't like the "attacks each turn if able" on the </I>Ulamog's Crusher</i> and I've been looking for a few of the Pathrazer's of Ulamog.
Thanks for the thought on using the Locus Lands, I might use a few of them.
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:iconmonochromaticshade:
last thought, lose the unnecessary colors, keep blue and red, for splashing a blaze spell just in case, and memnarch, with infinite blue mana you can take control of all permanents all the time. then you can add search and draw with blue. thats what i do with mine. and maybe haste, so you can drop and swing in one turn instead of waiting for the board wipe.
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:iconjonnyschweer:
I'll keep that in mind.
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:iconheartless-2:
~heartless-2 Jan 12, 2013  Hobbyist Traditional Artist
nice Owo did you order or buy these from stores?
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:iconjonnyschweer:
I had some to begin with but I bought most of them from a store.
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:iconheartless-2:
~heartless-2 Jan 12, 2013  Hobbyist Traditional Artist
ah, kk
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:iconjonnyschweer:
That and when I'm in the store there's always the chance to compare notes and chit chit with other players.
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